AI Insights · Timothy · April 2024
Top 5 Tank Games Performance in Russia - Q1 2024
A detailed overview of the performance of the top 5 tank games on a unified platform in Russia for the first quarter of 2024.
In the first quarter of 2024, the top 5 tank games on a unified platform in Russia demonstrated varying trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular games.
Tanks Blitz - PVP MMO from East-Games LLC saw fluctuating weekly revenue, peaking at around $201K in the first week of January and ending the quarter at approximately $76.8K. Weekly downloads started strong at 146.5K and gradually decreased to about 67.3K by the end of March. Weekly active users remained relatively stable, ranging from 1.21M to 1.17M throughout the quarter.
World of Artillery: Tank Fire by CHEELY APPS (CHILI APPS), TOO experienced modest weekly revenue, with a slight increase from $66 to $130 over the quarter. Weekly downloads showed a downward trend, starting at 20.1K and ending at 36.9K. The game’s weekly active users saw a steady rise from 293.9K to 395.8K, peaking in early February.
Tank Stars from AI Games FZ maintained a consistent weekly revenue, hovering around the $150 mark, with minor fluctuations. Weekly downloads varied, starting at 52K, dropping mid-quarter, and ending at 24.9K. The game's weekly active users fluctuated as well, beginning at 245.8K and ending the quarter at 162.4K.
War Machines: Battle Tank Games by Wildlife Studios exhibited a mixed trend in weekly revenue, with peaks and troughs, starting at $13.4K and ending at $17.3K. Weekly downloads showed variability, peaking at 73.2K in February and ending at 24K. Weekly active users saw a significant rise from 113K to 224.4K in early February, before settling at around 101K by the end of March.
Massive Warfare: Tank Battles from Tiny Bytes had a relatively low but consistent weekly revenue, ranging between $100 and $889 throughout the quarter. Weekly downloads showed a significant drop from 37.2K to 19.9K by the end of March. Weekly active users demonstrated a similar trend, starting at 66.7K and ending at 36.1K.
The data for these games comes from Sensor Tower, where more detailed insights can be found.